KissMyAxe application: Castle Snorkel
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KissMyAxe application: Castle Snorkel
This is my first castle and I am submitting it for membership in CEG. With any luck, it's going live on US_GK_Siege tonight. Can't wait to see people play on it! Much thanks to Deaf Blind Dave for mentoring me and just making it happen. Also, thanks to JaXm and Vendigr for helpful critique during testing.
Introducing Castle Snorkel! Exclusively on GK_Siege. Suggested number of players: 40-60, but might be playable with as low as 20 players.
The castle is a wooden one. It was built by either Nords or Vaegirs. It's situated on an island in the middle of a river. It's a small trade post or, maybe, a customs center for the trade routes along the river.
The entry points are marked red, attacker spawns blue, defender spawns green, the flag is black-and-white.
Entry points
Front gate and ladder:
The dock entrance:
The "Fireman's ladder" in the back:
The secret underwater entrance, which gave the castle its name:
Introducing Castle Snorkel! Exclusively on GK_Siege. Suggested number of players: 40-60, but might be playable with as low as 20 players.
The castle is a wooden one. It was built by either Nords or Vaegirs. It's situated on an island in the middle of a river. It's a small trade post or, maybe, a customs center for the trade routes along the river.
The entry points are marked red, attacker spawns blue, defender spawns green, the flag is black-and-white.
Entry points
Front gate and ladder:
The dock entrance:
The "Fireman's ladder" in the back:
The secret underwater entrance, which gave the castle its name:
KissMyAxe- Associate
- Posts : 13
Join date : 2011-05-09
Re: KissMyAxe application: Castle Snorkel
Tested the map, its complete and good. Welcome to the guild associate!
Re: KissMyAxe application: Castle Snorkel
Nice map! I love how you put the fish in! But if I were you, I would move the fish closer to the cieling so that they won't get in the way of anything.
Eidridin- Associate
- Posts : 79
Join date : 2011-05-27
Re: KissMyAxe application: Castle Snorkel
They have no collision boxes afaik, you can walk right through them, so they shouldn't be a problem
Spec- Guild Master
- Posts : 32
Join date : 2011-05-07
Re: KissMyAxe application: Castle Snorkel
Yeah, but I was thinking if it is going to be for looks it wouldn't look as corny if players can move through them.Spec wrote:They have no collision boxes afaik, you can walk right through them, so they shouldn't be a problem
Eidridin- Associate
- Posts : 79
Join date : 2011-05-27
Re: KissMyAxe application: Castle Snorkel
I'll think about it. To be honest, there's not enough space above the players' heads in that tunnel.Eidridin wrote:Yeah, but I was thinking if it is going to be for looks it wouldn't look as corny if players can move through them.
Last edited by KissMyAxe on Sat May 28, 2011 9:48 pm; edited 1 time in total
KissMyAxe- Associate
- Posts : 13
Join date : 2011-05-09
Re: KissMyAxe application: Castle Snorkel
A very balanced map. Its always very close till the last minute.
I really like this one.
I really like this one.
Lor- Associate
- Posts : 23
Join date : 2011-06-19
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