I have a Question & Problem
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I have a Question & Problem
Hello you may may know from http://www.leagueofrevolution.com if not then im just some random guy on the internet however im trying to make a multiplayer siege map and i got a problem my map just dosed appear in the admin panel wen i try to host my own server so i can edit it. i did it just like this tutorial tolled me to http://forums.taleworlds.com/index.php/topic,112508.0.html with on exception beacause this tutorial explained's how to make a Team Deathmatch map not a Siege map so i did everything just like the tutorial sed except that i used the Native Module and didt make my own one because i want to make Native siege map's not Siege maps for my mod that no own play's and deosent even exists. so that one change i made the other one is in module_scripts were i putt my map so it would appear in multiplayer but instead of putting it were the tutorial tolled me i putt it were Eidridin tolled me to witch was
(eq, ":game_type", multiplayer_game_type_siege),
(troop_set_slot, "trp_multiplayer_data", multi_data_maps_for_game_type_begin, "scn_multi_scene_3"),
(troop_set_slot, "trp_multiplayer_data", multi_data_maps_for_game_type_begin + 1, "scn_multi_scene_8"),
(troop_set_slot, "trp_multiplayer_data", multi_data_maps_for_game_type_begin + 2, "scn_multi_scene_10"),
(troop_set_slot, "trp_multiplayer_data", multi_data_maps_for_game_type_begin + 3, "scn_multi_scene_13"),
(troop_set_slot, "trp_multiplayer_data", multi_data_maps_for_game_type_begin + 4, "scn_multi_scene_15"),
(troop_set_slot, "trp_multiplayer_data", multi_data_maps_for_game_type_begin + 5, "scn_multi_scene_16"),
(troop_set_slot, "trp_multiplayer_data", multi_data_maps_for_game_type_begin + 6, "scn_MY_MAP"),
(assign, ":num_maps", 7),
(try_end),
(assign, reg0, ":num_maps"),
]),
and in module_scenes
("random_multi_plain_medium",sf_generate|sf_randomize|sf_auto_entry_points,"none", "none", (0,0),(240,240),-0.5,"0x00000001394018dd000649920004406900002920000056d7",
[],[], "outer_terrain_plain"),
("random_multi_plain_large",sf_generate|sf_randomize|sf_auto_entry_points,"none", "none", (0,0),(240,240),-0.5,"0x000000013a001853000aa6a40004406900002920001e4f81",
[],[], "outer_terrain_plain"),
("random_multi_steppe_medium", sf_generate|sf_randomize|sf_auto_entry_points, "none", "none", (0,0),(100, 100), -0.5, "0x0000000128601ae300063d8f0004406900002920001e4f81",
[],[], "outer_terrain_steppe"),
("random_multi_steppe_large", sf_generate|sf_randomize|sf_auto_entry_points, "none", "none", (0,0),(100, 100), -0.5, "0x000000012a00d8630009fe7f0004406900002920001e4f81",
[],[], "outer_terrain_steppe"),
#MY MAPs#
("MY_MAP",sf_generate,"none", "none", (0,0),(100,100),-100,"0x00000000b00005000003c0f0000031a9000074cc0000718f",
[],[],"outer_terrain_plain"),
#MY MAPs#
("multiplayer_maps_end",sf_generate,"none", "none", (0,0),(100,100),-100,"0x00000001300389800003a4ea000058340000637a0000399b",
[],[],"outer_terrain_plain"),
and in module_strings
#multiplayer scene names
("multi_scene_1", "Ruins"),
("multi_scene_2", "Village"),
("multi_scene_3", "Hailes Castle"), #Castle 1
("multi_scene_4", "Ruined Fort"),
("multi_scene_5", "Scene 5"), #not ready yet
("multi_scene_6", "Scene 6"), #not ready yet
("multi_scene_7", "Field by the River"),
("multi_scene_8", "Rudkhan Castle"), #Castle 2
("multi_scene_9", "Snowy Village"),
("multi_scene_10", "Turin Castle"), #Castle 3
("multi_scene_11", "Nord Town"),
("multi_scene_16", "Port Assault"),
("multi_scene_17", "Brunwud Castle"), #Castle 4
("multi_scene_18", "Battle on Ice"),
("multi_scene_19", "Mahdaar Castle"), #Castle 5
("multi_scene_20", "Jameyyed Castle"), #Castle 6
("multi_scene_21", "The Arena"),
("multi_scene_22", "Forest Hideout"),
("multi_scene_12", "Random Plains (Medium)"),
("multi_scene_13", "Random Plains (Large)"),
("multi_scene_14", "Random Steppe (Medium)"),
("multi_scene_15", "Random Steppe (Large)"),
("MY_MAP", "Hallen Castle"), #Castle 7
("multi_scene_end", "multi_scene_end"),
so if i did ANYTHING wrong please tell me
Prince_Mallen
(eq, ":game_type", multiplayer_game_type_siege),
(troop_set_slot, "trp_multiplayer_data", multi_data_maps_for_game_type_begin, "scn_multi_scene_3"),
(troop_set_slot, "trp_multiplayer_data", multi_data_maps_for_game_type_begin + 1, "scn_multi_scene_8"),
(troop_set_slot, "trp_multiplayer_data", multi_data_maps_for_game_type_begin + 2, "scn_multi_scene_10"),
(troop_set_slot, "trp_multiplayer_data", multi_data_maps_for_game_type_begin + 3, "scn_multi_scene_13"),
(troop_set_slot, "trp_multiplayer_data", multi_data_maps_for_game_type_begin + 4, "scn_multi_scene_15"),
(troop_set_slot, "trp_multiplayer_data", multi_data_maps_for_game_type_begin + 5, "scn_multi_scene_16"),
(troop_set_slot, "trp_multiplayer_data", multi_data_maps_for_game_type_begin + 6, "scn_MY_MAP"),
(assign, ":num_maps", 7),
(try_end),
(assign, reg0, ":num_maps"),
]),
and in module_scenes
("random_multi_plain_medium",sf_generate|sf_randomize|sf_auto_entry_points,"none", "none", (0,0),(240,240),-0.5,"0x00000001394018dd000649920004406900002920000056d7",
[],[], "outer_terrain_plain"),
("random_multi_plain_large",sf_generate|sf_randomize|sf_auto_entry_points,"none", "none", (0,0),(240,240),-0.5,"0x000000013a001853000aa6a40004406900002920001e4f81",
[],[], "outer_terrain_plain"),
("random_multi_steppe_medium", sf_generate|sf_randomize|sf_auto_entry_points, "none", "none", (0,0),(100, 100), -0.5, "0x0000000128601ae300063d8f0004406900002920001e4f81",
[],[], "outer_terrain_steppe"),
("random_multi_steppe_large", sf_generate|sf_randomize|sf_auto_entry_points, "none", "none", (0,0),(100, 100), -0.5, "0x000000012a00d8630009fe7f0004406900002920001e4f81",
[],[], "outer_terrain_steppe"),
#MY MAPs#
("MY_MAP",sf_generate,"none", "none", (0,0),(100,100),-100,"0x00000000b00005000003c0f0000031a9000074cc0000718f",
[],[],"outer_terrain_plain"),
#MY MAPs#
("multiplayer_maps_end",sf_generate,"none", "none", (0,0),(100,100),-100,"0x00000001300389800003a4ea000058340000637a0000399b",
[],[],"outer_terrain_plain"),
and in module_strings
#multiplayer scene names
("multi_scene_1", "Ruins"),
("multi_scene_2", "Village"),
("multi_scene_3", "Hailes Castle"), #Castle 1
("multi_scene_4", "Ruined Fort"),
("multi_scene_5", "Scene 5"), #not ready yet
("multi_scene_6", "Scene 6"), #not ready yet
("multi_scene_7", "Field by the River"),
("multi_scene_8", "Rudkhan Castle"), #Castle 2
("multi_scene_9", "Snowy Village"),
("multi_scene_10", "Turin Castle"), #Castle 3
("multi_scene_11", "Nord Town"),
("multi_scene_16", "Port Assault"),
("multi_scene_17", "Brunwud Castle"), #Castle 4
("multi_scene_18", "Battle on Ice"),
("multi_scene_19", "Mahdaar Castle"), #Castle 5
("multi_scene_20", "Jameyyed Castle"), #Castle 6
("multi_scene_21", "The Arena"),
("multi_scene_22", "Forest Hideout"),
("multi_scene_12", "Random Plains (Medium)"),
("multi_scene_13", "Random Plains (Large)"),
("multi_scene_14", "Random Steppe (Medium)"),
("multi_scene_15", "Random Steppe (Large)"),
("MY_MAP", "Hallen Castle"), #Castle 7
("multi_scene_end", "multi_scene_end"),
so if i did ANYTHING wrong please tell me
Prince_Mallen
Re: I have a Question & Problem
Everything looks to be in order, did you build the module after you added the entries?
Re: I have a Question & Problem
Deaf Blind Dave wrote:Everything looks to be in order, did you build the module after you added the entries?
Yes and it came up with not an error see your self "WARNING: Usage of unassigned global variable: $g_mMultiplayer_game_type" and "WARNING:Global variable never used: $g_mMultiplayer_game_type" so i dont really know why or how and what it means i hope you guys can help me
Prince_Mallen
Re: I have a Question & Problem
Not sure if this is the issue but:
("random_multi_steppe_large", sf_generate|sf_randomize|sf_auto_entry_points, "none", "none", (0,0),(100, 100), -0.5, "0x000000012a00d8630009fe7f0004406900002920001e4f81",
[],]], "outer_terrain_steppe"),
#MY MAPs#
("MY_MAP",sf_generate,"none", "none", (0,0),(100,100),-100,"0x00000000b00005000003c0f0000031a9000074cc0000718f",
[],[],"outer_terrain_plain"),
Notice the red area? In your entry there isn't a space where the above one has one. Syntax is important in these files. If that's not the issue you can send me the SCO file and I can try adding it to my game to see what happens.
In the future, copy and paste the proper line above and just change the variables you need to change from that.
("random_multi_steppe_large", sf_generate|sf_randomize|sf_auto_entry_points, "none", "none", (0,0),(100, 100), -0.5, "0x000000012a00d8630009fe7f0004406900002920001e4f81",
[],]], "outer_terrain_steppe"),
#MY MAPs#
("MY_MAP",sf_generate,"none", "none", (0,0),(100,100),-100,"0x00000000b00005000003c0f0000031a9000074cc0000718f",
[],[],"outer_terrain_plain"),
Notice the red area? In your entry there isn't a space where the above one has one. Syntax is important in these files. If that's not the issue you can send me the SCO file and I can try adding it to my game to see what happens.
In the future, copy and paste the proper line above and just change the variables you need to change from that.
Re: I have a Question & Problem
NEVER MIND IT'S WORKING
In module_info i used backward slashes (\) instead of forward slashes (/) now with forward slashes it WORKS i'm sooooo happy
Prince_Mallen
In module_info i used backward slashes (\) instead of forward slashes (/) now with forward slashes it WORKS i'm sooooo happy
Prince_Mallen
Re: I have a Question & Problem
Wooo hooo! Welcome to the world of mapping. Once you complete a full map post up in the New Discoveries section so we can make you an associate.
Re: I have a Question & Problem
Sweet! Hurry up and make your map!
Eidridin- Associate
- Posts : 79
Join date : 2011-05-27
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