Expand Calradia
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Expand Calradia
After a short correspondence with Dave, i was redirected here.
Anybody interested is more than welcome to shoot me a pm on the taleworlds forum. I will try to take a look in here once in a while as well, but the response time will be slower.
Thank you for your time,
Duh
Heya mate,
the Floris Mod Pack Team is looking for a skilled (world-)mapper, that is willing to work with us for an improved and enlarged native map. I was wondering if you could ask your fellow artists whether there might be someone interested. For better understanding: https://2img.net/r/ihimizer/img145/7337/smallcalradiamap.png This - in its entirety - is what we are aiming for. Further informations/discussions will ofc take place with the one interested in the job. Input is quite welcome and credits will ofc be given.
Cheers,
Duh
PS: I have devised an extensive Sea faring system, which will be released in the 2.5 version and would allow the player to access far off parts of the world. That is the reason why we are looking into expanding the map. Content for the new areas would be added later on.
Anybody interested is more than welcome to shoot me a pm on the taleworlds forum. I will try to take a look in here once in a while as well, but the response time will be slower.
Thank you for your time,
Duh
Duh- Posts : 8
Join date : 2011-06-16
Re: Expand Calradia
So are you looking for mappers to develop specifically cities and castles for the expanded regions? I have over 30 castles I have made for siege, I bet some of them might fit the bill. I would be willing to meet with you on team speak and host a server so you can look them over.
Re: Expand Calradia
New scenes would certainly be needed and appreciated for future versions of the mod pack.
However our most pressing concern is the expanded world map. The next version (2.5) will be the first one to break savegames and we would of course like to get as many things implemented as possible to avoid the need to break savegames again (at least for a few versions). While changes to the world map do break saves (as far as i know), adding in the content for it (towns, villages, ports, etc) could be easily done later on whilst allowing the player to continue their games.
We also have not yet finished brainstorming on what we want the new areas to be. Pirate nests? Trading outposts? Empty ruins? An unknown threat? This will have to be decided before making any requests for actual scenes. After all we want the work, that is being done for us, to be definetely in the game.
However our most pressing concern is the expanded world map. The next version (2.5) will be the first one to break savegames and we would of course like to get as many things implemented as possible to avoid the need to break savegames again (at least for a few versions). While changes to the world map do break saves (as far as i know), adding in the content for it (towns, villages, ports, etc) could be easily done later on whilst allowing the player to continue their games.
We also have not yet finished brainstorming on what we want the new areas to be. Pirate nests? Trading outposts? Empty ruins? An unknown threat? This will have to be decided before making any requests for actual scenes. After all we want the work, that is being done for us, to be definetely in the game.
Duh- Posts : 8
Join date : 2011-06-16
Re: Expand Calradia
So what exactly are you needing then? We do maps primarily as in siege maps, tdm maps etc. Do you mean the actual world map? I have never done anything with that in particular.
Re: Expand Calradia
Indeed we need a world-map (as mentioned in my first post ). I had hoped/figured that one of you would be capable of recreating the map shown in the link, which i provided.
Duh- Posts : 8
Join date : 2011-06-16
Re: Expand Calradia
I'll see if anyone else has the experience to do that, I personally just do actual towns/castles.
Re: Expand Calradia
I hope this mod doesn't include gunpowder.
After my Summer Break I may be able to help you out. If you want, you can look at my thread which features 3 castles, and you can borrow any of them. I've also made a desert town some time go if you want to borrow that.
After my Summer Break I may be able to help you out. If you want, you can look at my thread which features 3 castles, and you can borrow any of them. I've also made a desert town some time go if you want to borrow that.
Eidridin- Associate
- Posts : 79
Join date : 2011-05-27
Re: Expand Calradia
The Floris Mod Pack is a compilation of mods created by others and ourselves, which takes place in the original calradia. It basically adds the content that native is missing. (It is also about triple the size of the native game .) There is no gunpowder in the mod besides the native pistol, which can be taken via the cheat menu. It is no part of the regular game though.
It is great that so many of you are willing to share their scenes, but to be able to put them to good use, we need the expanded world map . On that topic though - do your scenes have an AI Path/Mesh (whatever it is called)?
It is great that so many of you are willing to share their scenes, but to be able to put them to good use, we need the expanded world map . On that topic though - do your scenes have an AI Path/Mesh (whatever it is called)?
Duh- Posts : 8
Join date : 2011-06-16
Re: Expand Calradia
Duh wrote:The Floris Mod Pack is a compilation of mods created by others and ourselves, which takes place in the original calradia. It basically adds the content that native is missing. (It is also about triple the size of the native game .) There is no gunpowder in the mod besides the native pistol, which can be taken via the cheat menu. It is no part of the regular game though.
It is great that so many of you are willing to share their scenes, but to be able to put them to good use, we need the expanded world map . On that topic though - do your scenes have an AI Path/Mesh (whatever it is called)?
No most if not all do not, that would have to be added once you decided to use some of them.
Re: Expand Calradia
I'll perhaps work on a seperate non-multiplayer version of the maps.
Eidridin- Associate
- Posts : 79
Join date : 2011-05-27
Re: Expand Calradia
Just wanted to ask whether there has been any development in your search for a mapper, Dave. If it is highly unlikely that there will be an interested person around here, i will expand my serach unto other places.
Cheers,
Duh
Cheers,
Duh
Duh- Posts : 8
Join date : 2011-06-16
Re: Expand Calradia
Yeah sorry, I don't think anyone here does that sort of thing from the people I have asked. We focus primarily on mapping actual SCO files. If you need help with that we would be happy to assist.
Re: Expand Calradia
I might be interested in trying my hand at this, what's involved in making more of the world map?
I would also be willing to help out with .scos, but I should warn you that AI meshes will heavily limit what we can do as mappers (although I understand SP sieges are a little more linear, so it might not matter.)
I would also be willing to help out with .scos, but I should warn you that AI meshes will heavily limit what we can do as mappers (although I understand SP sieges are a little more linear, so it might not matter.)
Vendigr- Associate
- Posts : 10
Join date : 2011-05-02
Re: Expand Calradia
Well you would need Thorgrims Map Editor (unless Bioxx or Bloodpass finish theirs really soon). You will find it in this (http://forums.taleworlds.com/index.php/board,22.0.html) area of the forge. There are also 2 tutorials on mapping in the tutorial section. The basics by demonwolf: http://forums.taleworlds.com/index.php/topic,162501.0.html and a full guide of the editor by Ressurection: http://forums.taleworlds.com/index.php/topic,158656.0.html
Duh- Posts : 8
Join date : 2011-06-16
Re: Expand Calradia
I won't mind helping you in the future. (I'm on my Summer Break)
Eidridin- Associate
- Posts : 79
Join date : 2011-05-27
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